Showing posts with label Tirisfal. Show all posts
Showing posts with label Tirisfal. Show all posts

Tuesday, June 29, 2010

Demon Dogs: Bayne

Today we present another rarespawn that is the only one of its type, and another starter zone mob. These are often the first rarespawns a character will ever encounter, and thus many will have fond (or not-so-fond) memories of them.

This post is about Bayne.



What is Bayne, and where can I find it?

Bayne is a rare mob darkhound found in Tirisfal Glades in the Eastern Kingdoms.



Now, according to wowhead, Bayne can be found in several locations in northern Tirisfal. However, personally I have never found it anywhere but around Stillwater Pond, just west of Brill. Stillwater Pond is a tiny body of water, and if Bayne is here it will be easy to spot. Bayne does not wander much, just doing a small patrol route around its spawn point. Whether Bayne can actually spawn in these other registered locations I do not know.



Combat and lore

Bayne is a demon, and thus cannot be tamed as a hunter pet. Interestingly, NPC's in the old world frequently have creatures with this model as pets, be they demons or beasts. However none are tameable by players. Bayne has a very fast respawn time, meaning that it is almost always found up.



As a level 10 mob right outside a starter village, Bayne can be a bit of a pain if your character is too low. It places a bleed effect on you and has an ability that slows movement speed. For any well-prepared character it should not pose much of a problem. Bayne has no unique drops, but since it is guaranteed to drop a useful item, starter area rares are frequently sought out by beginners.



Darkhounds appeared on Azeroth as a result of the demonic invasion during the Third War. Presumably they were either brought there by the Legion, or simply slipped along through the dimensional portals. Possibly a combination of these, since the creatures can be found in very diverse places.



The canine appearance and simple predator behavior seems to indicate that darkhounds are predators of low intelligence in their native environment. Lore from the roleplaying game claims that warlocks can tame them to keep as pets, though this is naturally not possible in World of Warcraft. Still, the creatures are not organized or powerful enough to pose more than a nuisance, unlike most demonic invaders. Bayne is presumably the biggest and strongest darkhound in Tirisfal, keeping the largest territory and downing the biggest prey.

And that's about it, really. Bayne is a fairly average rare (though I do love the name), and there's not much to say about it.

Until next time, don't let the demon pups bite.

~Dragonshade

Tuesday, March 9, 2010

Special murloc double feature! Muad and Deeb

Murlocs are everywhere. From the lakes of the Eastern Kingdoms to the caverns in Zangarmarsh in outland to the icy waters of Northrend. There's no escaping these aquatic marauders and their gurgling warcry has spelled the doom for many an adventurer in the World of Warcraft.

No wonder then, that even in a region dominated by the Forsaken, ravaged by plague and and haunted by the restless dead, murlocs thrive.




Hey, isn't that from...

To get this over with first. Yes, their names, when taken together, sound like Muad'dib, the Fremen name that Paul Atreides adopts in the extremely famous Dune"> series by Frank Herbert (and later others). This is not the only reference to the Dune universe in World of Warcraft, and I suspect someone amongst the developers is quite fond of the series. And the naming pun is the reason I'm presenting these two together, rather than separate.

With that out of the way, who are they and where can they be found?

Muad and Deeb are murlocs of the Vile Fin tribe, a tribe which inhabits the dark shores of northern Tirisfal Glades in the Eastern Kingdoms, constantly vying with the local gnolls for territory.



Now, I will not normally cover two rare mobs in a single post, but due to the pun with their names I pretty much had to do it with these two. Muad is a dark grey murloc and Deeb is a bright green murloc, and like many rares in starter zones they have a rapid respawn time and can be found fairly frequently.





Muad is normally found underwater near a rock formation with a plethora of other murlocs. Occasionally he will swim away from this spot and take a little walk on the shore, only to return to the water again.



Deeb is a lot less active. He can be found in several spots across the two major coastlines of Tirisfal, usually next to some terrain. He stands still, and I've never seen him wander around.



When murlocs attack

There's no lore about either of these two to mention. Both use shaman magic (Muad heals and both of them use lightning attacks) as indicated by them carrying staves. Maybe they are the local shamans of the Vile Fin? Leaders of the tribe maybe?





At any rate, they both have unique drops. Deeb drops a mace called the Cranial Thumper, whereas Muad drops a common quality dagger called the Small Green Dagger. Neither of them can be seen using these weapons, sadly.

It is a testament to murloc tenacity that these two can be found in Tirisfal instead of a more hospitable area. Actually, Elwyn Forest, where many learned to fear murlocs for the first time, does not have a rare mob murloc at all! Odd, isn't it?





Murlocs continue to be fan favorites, and with Cataclysm bringing us more underwater action, I'm sure we'll see much more of them before long.

~Dragonshade